Post by Primus on Nov 14, 2009 21:54:52 GMT -5
Going into its fifth year, CYBERTRON'S CORE continues to provide people with unlimited creativity in the realm of TRANSFORMERS role-play! We're always expanding and willing to try new things, so come on in and join one of the best Transformers RPG communities on the internet!
It is the year 2309.
Thirty-seven vorns (approximately 300 Earth years) have passed since the Great War between the brave Autobots and the vicious Decepticons. During this second Golden Age of peace, the technology of the Autobots evolved, fusing the more fuel efficient Micromaster technology with an artificial replication of Powermaster technology, creating a new generation of Transformers: the Maximals. The few Decepticons who were granted amnesty, too, evolved. Though there were fewer scientists amongst their kind, they eventually learned how to mimic Maximal technology within their own offspring--but they did not completely copy the Maximals’ new ways. Hoping that one day their descendants would rise up and succeed where they failed, they gave them a more aggressive edge by granting them the more feral programming of those first to be upgraded: the Predacons. Thus the new Predacons were born.
Two completely unrelated colony expeditions--one Predacon, the other Maximal/human--departed from Cybertron to colonize two completely unrelated worlds. And colonize they will, but not the world that any of them expected. Both the crews of Colony Zeta and the Conquest Expedition were mysteriously caught up in special anomalies from which they couldn’t escape, and once pulled in soon found themselves shot into a collusion course with an unknown world in an equally unknown galaxy. Is if it was not completely random, any technology that could give them hope of escape--their Transwarp drives, their subspace radio equipment, even their shuttlecraft--were destroyed completely beyond repair.
Maximals and Predacons do not get along. It is practically encoded into their programming. Rather than fighting though, more level heads prevail and they realize there are resources enough for everyone. And with no way of escaping the world, they merely decide to leave each other alone. Territories are claimed and an uneasy ceasefire is formed. They have more important things to concern themselves with, like just staying alive on a world harsher than many could even imagine.
Both vessels of Colony Zeta--conveniently named Zeta-1 and Zeta-2--have thankfully crash-landed within jaunting distance of each other in the midst of a large clearing, but that is about the only luck the displaced colonists have.
Even though the Predacons are not on the exact planet they had been intending to colonize, that has not dampened their spirits of domination and Conquest, the latter word also the name of their ship. The Conquest is a masterpiece of engineering, a radial vessel that transforms and spreads out to form a fortress upon landing on a planet surface. Only problem is that the landing was not controlled and a section of the structure hangs over a lake.
The planet even has radiations that, while harmless to organics, require the Transformers to take on beast modes. But rather than replicating local life forms, databanks provide them with all the DNA they need from across the known galaxies, Even genetically-engineered fuzors and artificial creatures are not impossible in the reformatting process. The only limit is a Transformer’s imagination and their resources. Humans, though immune to these particular kinds of radiation, have many things they need protection from as well, including predators, poisons, and the extreme elemental wrath of the planet.
Pick a side. Choose a form. Fight to survive.
But this is merely our primary game; there are plenty of other minor game opportunities to role-play in, such as annual OC Tournaments, a free-for-all forum and the occasional temporary arc games. We provide a welcoming atmosphere for anyone who loves to write and role-play.
Primus is coming. Look busy. Click here.
(And be sure to check out our deviantART page as well!)
It is the year 2309.
Thirty-seven vorns (approximately 300 Earth years) have passed since the Great War between the brave Autobots and the vicious Decepticons. During this second Golden Age of peace, the technology of the Autobots evolved, fusing the more fuel efficient Micromaster technology with an artificial replication of Powermaster technology, creating a new generation of Transformers: the Maximals. The few Decepticons who were granted amnesty, too, evolved. Though there were fewer scientists amongst their kind, they eventually learned how to mimic Maximal technology within their own offspring--but they did not completely copy the Maximals’ new ways. Hoping that one day their descendants would rise up and succeed where they failed, they gave them a more aggressive edge by granting them the more feral programming of those first to be upgraded: the Predacons. Thus the new Predacons were born.
Two completely unrelated colony expeditions--one Predacon, the other Maximal/human--departed from Cybertron to colonize two completely unrelated worlds. And colonize they will, but not the world that any of them expected. Both the crews of Colony Zeta and the Conquest Expedition were mysteriously caught up in special anomalies from which they couldn’t escape, and once pulled in soon found themselves shot into a collusion course with an unknown world in an equally unknown galaxy. Is if it was not completely random, any technology that could give them hope of escape--their Transwarp drives, their subspace radio equipment, even their shuttlecraft--were destroyed completely beyond repair.
Maximals and Predacons do not get along. It is practically encoded into their programming. Rather than fighting though, more level heads prevail and they realize there are resources enough for everyone. And with no way of escaping the world, they merely decide to leave each other alone. Territories are claimed and an uneasy ceasefire is formed. They have more important things to concern themselves with, like just staying alive on a world harsher than many could even imagine.
Both vessels of Colony Zeta--conveniently named Zeta-1 and Zeta-2--have thankfully crash-landed within jaunting distance of each other in the midst of a large clearing, but that is about the only luck the displaced colonists have.
Even though the Predacons are not on the exact planet they had been intending to colonize, that has not dampened their spirits of domination and Conquest, the latter word also the name of their ship. The Conquest is a masterpiece of engineering, a radial vessel that transforms and spreads out to form a fortress upon landing on a planet surface. Only problem is that the landing was not controlled and a section of the structure hangs over a lake.
The planet even has radiations that, while harmless to organics, require the Transformers to take on beast modes. But rather than replicating local life forms, databanks provide them with all the DNA they need from across the known galaxies, Even genetically-engineered fuzors and artificial creatures are not impossible in the reformatting process. The only limit is a Transformer’s imagination and their resources. Humans, though immune to these particular kinds of radiation, have many things they need protection from as well, including predators, poisons, and the extreme elemental wrath of the planet.
Pick a side. Choose a form. Fight to survive.
But this is merely our primary game; there are plenty of other minor game opportunities to role-play in, such as annual OC Tournaments, a free-for-all forum and the occasional temporary arc games. We provide a welcoming atmosphere for anyone who loves to write and role-play.
Primus is coming. Look busy. Click here.
(And be sure to check out our deviantART page as well!)