Post by Interceptor on Sept 25, 2009 7:27:22 GMT -5
''Tell me about it"
Hey there, my name is Jetta Windstar, but you can call me Kit, Kiki, Kitt-chan, or whatever else. I've been on this planet 20 years years, but have been RPing for about 6 years. Along with this character, I tend to make the lives of KITT, KARR, Ironhide, Ravage, Mudflap, Sam Witwicky, and Lt.Col. Cira Knight a living hell. Just so you know I found this site by Arcee.
''Damn I'm good"
Character's Full Name: Interceptor
Biological Name: " "
Nicknames: spy hunter, quicksilver
Age: young, actually, 15 in human years.
PB: n/a
Species: Autobot
Side in the war: Good
''There is more to them then meets the eye"
Personality: Interceptor considers himself more or less just a well equipped warrior than a spy, but that doesn't mean he doesn't enjoy sneaking around and doing shifty things under the approval of the Autobots. He takes pride in what he does and LOVES fighting. He is respectful, dedicated, determined, sarcastic, cynical, focused, empathetic, energetic and very hyper at random times, calm, alert, cheery and talkative, is often bored, resourceful, self-reliant, and a bit obsessive compulsive. He hardly ever has a temper and is quite patient, but if you hurt someone/something he cares about, pray that you'll live and stay in one piece.
All though rather young in Autobot years, his maturity is almost as impressive as KITT. His background knowledge, fighting experience and database is seemingly just as expansive. Despite being so energetic one hour, he can be completely calm and cool the next. It's almost a given that he doesn't really care about his age, most people don't even notice at first.
Interceptor thinks/operates a lot like a blood hound or a wolf. He will track down a target until he no longer can find any sign of it. He's stubborn and doesn't like to give up. He also likes to work alone, but is actually quite a good team player. Interceptor demands respect and tries to return it when received, and this often makes his confidence run higher and sometimes he'll be more likely to taunt, show off, and/or rub it in. Sometimes when he hasn't met his full potential in a situation, he may find excuses to get envious of others, but this is very rare. Overall, Interceptor is calm and level headed with a decent sense of humor and compassion. He loves to have fun and never seems to sit still, and often complains about being bored.
Likes:
+Adam [foster son]
+spying/sneaking around
+the Autobots
+his alternate forms
+shooting things and hand to hand combat
Dislikes:
+Decepticons
+seeing Adam get hurt
+the weight of his Rail Gun and some of his armor in his robot mode, really high heights (he's not meant for flying!)
+WATER. he avoids swimming, but has no problem using his forms most of the time.
Fears:
+losing Adam
+falling from high places
+getting killed with out a fighting chance-he's fairly stubborn.
Your Greatest Strength:
(Combat-wise)Versatility: Interceptor is incredibly adaptable to environments just like KITT (KITT can actually go underwater too), and it seems like nothing can slow him down. He is nimble and with the extent of his tracking system and stealth modes, he can cover multiple targets single handedly with little effort, and still have back up choices at hand in case something fails. He is both offensive and defense in fighting because of his tough form that lacks the nanoskin that KITT and KARR have, but that hardly matters to him.
(Personality wise) Interceptor is a quick thinker and does not like to debate. He will be honest with himself and others and not hold back, as he believes that is one of the greatest weaknesses as a spy. If he lets himself become the hunted, he is no longer a true spy. His goal is to always prevent that from happening and thus his personality is shaped around that. His sturborness gives him an edge in both basic leadership and fighting--hold true to what you got and never give up.
Your Greatest Weakness:
(combat wise) Lack of the nanoskin that KITT and KARR have. If FLAG had found a way to install the nanoskin in his system, Interceptor might nearly be unbeatable. The nanomachines he has are only good for invisibility purposes. They can't have two primary functions.**
(personality wise) Interceptor is a bit obsessive compulsive. All though not mentioned in the personality section, he sometimes second guesses tougher decisions. In extreme cases, this can definitely be a disadvantage. However, it seems around 95 percent of the time, he normally has minimal trouble overcoming these debates. If he ends up losing his grip on a situation, its usually hard for him to recover and he often regrets it heavily.
''Fate rarely calls upon us at a moment of our choosing"
Family: none.
History/Background information
[Basic info on Interceptor's vehicle forms]
THE FOUNDATION FOR LAW AND GOVERNMENT'S ULTIMATE SPY VEHICLE
Interceptor is another creation from FLAG, made by the new owners of FLAG: Sarah, Mike Knight Billy, and Zoe. They considered their big group project of the decade. By 2015 he was complete, with a far more advanced robot transformation than KARR's original form. Having learned a lot from KITT, they learned an incredible amount of new technology, and their knowledge grew in learning how to make artificial intelligence. Interceptor is not bullet proof, but is capable of a hell of a lot, and was declared (by a couple other agencies as well), as the ultimate spy vehicle. The basic vehicle they created was dubbed the G-6155 Interceptor.
Each member contributed one or more ideas to creating him:
1.) Billy's idea: The new GPS tracker
*also equipped with a new generation GPS tracker launcher, this tracker
shoots button sized homing beacons that reveal the global position of targets.In less covert operations and more for direct confrontations, Interceptor mainly relies on his sophisticated detection suite to avoid unnecessary detection. Interceptor has a Spectrum Scanner (rather than a GPS tracker) that can detect otherwise invisible detection lasers (though, perhaps, not necessarily all Decepticon signals, etc).
*Interceptor's Autobot-mode's design: Interceptor's robot form is actually pretty small, barely Bumblebee's size, but matter cannot be created from scratch, only reused, so they had to use every single part they had. He does not have a scanner like KITT does. His optics are a bright aquamarine.
2.) Mike's idea:
*Interceptor has an internal self-charging turbo system that can provide a quick burst of speed, allowing them to top a little over sub-sonic speeds, which is around 200mph (basically like KITT's turbo-boost XD). Short lateral bursts of energy from the ion boosters and mini thrusters under the wheels allow Interceptor's Speedboat and Vehicle mode to have the Ski Mode that KITT has.
*Stealth Mode (described in anything else).
3.) Sarah's idea: Interceptor's voice, the Motorcycle Mode
4.) Zoe's idea: the Speed Boat and Compact/jet watercraft mode. the Jet ski mode is heavily compact, and little to no weapons can be used. Instead of pairs, Interceptor is restricted to using each weapon one at a time, and CANNOT use the Rail Gun (described in 'anything else') in the bike and jet-ski mode because of its bulk.
*All modes can use the Turbo-Boost.
Interceptor's goal is to contact NEST and meet with the Autobots to work as a spy. He works for them and FLAG, and is programmed with the same protocols as KITT. His armor is decent-all forms are as tough as Kitt's molecular shell, minus the nanomachines. Technically, he has the nanomachines, but they are programmed for stealth, not healing.
Anything Else?:
Weapons
Machine Guns (pair)
Type: Forward
Pair of forward linked machine guns with nearly unlimited ammunition. A bit draining on his performance if used repeatedly, but highly effective. They're pivoting machine guns, and so if aimed high and on a slant, they can take down helicopters.
Energon Guided Swarm Missile launcher
Type: Forward
Early on, this was just a "back-up" weapon for those enemies who need a lot of bullets to destroy. As Interceptor upgraded over the years (more missile ammo), this weapon actually serves as oneof his primary weapons; he will be using them a lot more to score 80-90 percent accuracy hits on enemies rather than waste time with delivering sustained barrages of bullets. The Energon Guided Swarm Missiles do wonders when directed at an enemy, and also can be fired "not locked" on any target and it will seek out the closest enemy. All though it does not fire as rapidly as the main machine guns, its highly effective with his aim.
[i'm too lazy to update Intereptor's bio explaning how he met Adam's for now, so i'll just refer to Adam's profile xD]
E.M.P.
Type: Forward
This is the dead weight of the Interceptor Mk.II since it is used only to "complete objectives". This is a lot like KITT and KARR's EMP, completely deactivating all weapons an an opponent for a variable amount of time depending on the frequency used. it can't damage the Interceptor. Is useful for those essential targets that are not on the same level as the Interceptor, otherwise, stick with something that can hurt people.
Rail Gun (the Eraser)
Type: Forward
Inspired by the Iranian's unbeatable anti-tank weapons which can destroy the heaviest armored tanks, FLAG advanced their platter charge designs and made one nasty, huge bullet. This weapon is a one time use in a fight. It packs twice the punch of Swarm Missile and can destroy tanks with one hit. The kick and mini shock wave received upon the point of impact can still ding Interceptor's armor, so he uses it when he has a good position picked out. The shot is slow compared to the Missile, but considering the power, it's only has those drawbacks. It's often used against tanks, or against bots in dire situations
The ammunition of the rail gun is designed similar to anti tank missiles-the shaped platter charges, when hit in the specific targeted area, can melt the armor from the inside out. Due to the magnitude and firepower mastered behind this powerful weapon, the damaged area expands during the explosion rapidly, and can very easily destroy the most heavily armored tanks.
Oil Slick
Type: Rear
MAINLY a defense mechanism. This is practically useless unless the target is tail-gating and makes Interceptor angry. It will cause enemies to lose control and crash on the earth.
Smokescreen
Type: Rear
Marginally better than the Oil Slick, its only saving grace is that it works over water as well. It causes enemies to stop firing momentarily while they gauge where he is.
Flamer
Type: Rear
A good deterrent to pursuit, although it has very short range. Interceptor tends to use it when racing by the target and activates it as he passes -- If given a clear target, can destroy things as bulky as tanks.
Stealth Mode
Type: Special
Stolen from the Romulan Empire or possibly the Dark Protoss, FLAG managed to create a stable warp field that can render the Interceptor's body invisible for a short amount of time, or extend the amount by using nanomachines whose job is to replicate the scenery/images of molecules around them, and time with Stealth mode can be extended greatly. Interceptor can still take damage if he runs into any explosions. Stealth mode is damn cool, and too bad it wasn't the "missing" fourth defensive weapon.
''The Fallen Shall Rise Again"
Did you read the rules?: Transform and Roll Out!
Custom Title: The Ultimate Spy
RP Sample:
"All you probably want to know is that KARR played keep away long enough that I couldn't save her." KITT replied, rolling to his side away from her. One of his holographic arms stuck out folded to support his head, elbow touching the windshield of his true form. He rapped his fingers irritably with the other hand against his for and sighed.
His first love was gone forever and there was nothing he could do about it. His soul was crying but he could not bring himself to generate the tears for some reason. "I got him pretty good today but it will NEVER be enough. I have the ability to completely erase anything I want in my database...I'm a super car, not human. I don't need this."