Post by KARR on Sept 16, 2009 3:51:39 GMT -5
''Tell me about it"
Hey there, my name is Jetta Windstar, but you can call me Kit, Ki, Kiki or whatever else. I've been on this planet 20 years years, but have been RPing for about 6 years. Along with this character, I tend to make the lives of KITT, KARR, Ironhide, Ravage, Mudflap,Sam Witwicky and Cira Knight. (I’m booked!) a living hell. Just so you know I found this site by Arcee!.
''Damn I'm good”
Note: KARR has two other modes: a 4x4 mode that is a black and white F150 Supercrew (I used to have it be just pitch black, just like what they did in the old and new series at first, but then gave him his secondary paint job and added the white, hence the white in his bot mode.) I don’t have pics of his other forms yet.
Character's Full Name: Knight Automotive Roving Robot
Biological Name: “ “
Nicknames: KARR
Age: 66 in human years
PB: (Not needed for Transformers)
Species: not originally Decepticon, but he is now
Side in the war: eeeevil
Personality: First off, KARR always hated KITT. He sees KITT as inferior because he was Wilton Knights first creation. Thus KARR is quite the narcissist and selfish bot. He's greedy and loves to fight just for he fun of fighting. He's been destroyed by KITT a couple times and every time he comes back salvaged he gets meaner and crazier. His survival rate has gone up now that he is with the cons and gained new abilities that may surpass KITTs (like with his aerial mode and whatnot), so now he's learned to enjoy life to the fullest, most evil ways he can possibly dream up.
Other than being violent and energetic, KARR has his nutty moments. Over the years he's become far more random, hyper and goofy. Like many humans and bots out there alike, KARR believes that if people don't like all that, it's their problem.
Oddly enough, KARR doesn't randomly get too angry, but he IS impatient. He gets trigger happy a lot and may get really hyper in a fight, especially if he's enjoying it. On his extremely impatient and temperamental days, his spurts of violence can be just as dangerous as his hyper ones. He'll either end up looking like a total idiot or a scary nut-case on the lose. Unless hyper, KARR is often fairly quiet unless he's around beings he likes, like Megatron, Nightridge and Ravage.
KARR doesn't really like any bots other than the Decepticons. Most of everyone else thinks he's crazy and/or fears him. KARR is actually quite easy to work with so the 'Cons got lucky there. However, if KARR finds that he doesn't like something, his programming automatically causes him to rebel and do whatever he wants to do for either the sake of satisfaction, goals and/or PRESERVING himself. His whole entire processor is focused on self preservation. Taking care of others is a secondary if not tertiary (or whatever) priority.
Likes: being as crazy/random, tough and as unique as possible, likes his weapons, seeing KITT suffer, killing humans, explosions, seeing things suffer, techno music, darkness, sarcasm, pain
Dislikes: KITT, seeing another Decepticon get to KITT before he does, Autobots, humans, most techno-organics, overly sensitive, protective and kind beings, kids, and the place where he was created (FLAG’s original location)
Fears: going back to the slammer, that even his power may not be enough, and that someone or something will keep him from destroying KITT,
Your Greatest Strength: KARR is great at a lot of things when it comes to fighting. He can handle long or short ranged combat, air to air combat and air to ground combat. He’s best at melee and air to ground combat, because his aerial mode cannot outdo most jets except maybe a leer jet, which isn’t that fast, all though by using turbo boost, the cobra can break the sound barrier without the typical risk of stalling (we’ll avoid getting into the technical terms unless I’m required to).
Your Greatest Weakness: Personality wise, it is not well known. His greatest weakness in ANY of his modes is a kind of physical one: his double scanner. If the scanner is destroyed, a lot of his primary systems become garbled and particularly nanoskin performance decreases rapidly.
The next greatest weakness for KARR, despite his bullet proof body is the main rotor hub and/or tail rotor of his helicopter mode. However, KARR is well aware of this and often knows how to avoid most potential accidents.
Family: KITT and Wilton Knight (even though he despises both)
History: KARR was built before KITT, therefore he was also created by Wilton Knight, and was meant to be Michael Knight's real partner. KARR has always had a nasty grudge against Wilton Knight for shutting him down. He's always seen himself as the superior model.
For a while, Bonnie and Devon succeeded in turning KARR good again, and Michael Knight's adopted daughter Cira Knight became his driver for a couple years. Their partnership grew quite well, and even turned out better than KITT and Michael for a while. However, there had been a glitch in the programs structure, and it never fully rewrote KARR's program. They kept trying to repair the patches and quirks in his systems. They had several close calls during the couple years Cira was KARR's partner, but on the first couple of occasions, she forgave him. FLAG temporarily shut down for a good handful of years, and then, while Dr.Graiman got Knight Industries going and brought back KITT as the KI3T, KARR was again, shut down, locked away. Eventually, a man named Torres aided a shadow-group in bringing KARR back, and at the end of the 2008 series, attempted to shut down KITT.
However, Michael freed KITT's form and reinstalled KITT's program and personality. They fought KARR and rammed into him head on, severely destroying KITTs form. KARR was thought to be destroyed...
Once the autobots and decepticons made their presence, KARR's body was found by one of the most feared Decepticons, Megatron. Megatron took KARR's pieces and what was left of his CPU. They were able to retrieve most of his personality, memories, data, and transformation systems and abilities. Once KARR was re-designed, he once again became KITT's true nemesis, his evil twin. He shared all the same forms and abilities, the same type of nanoskin, and beared the same defense mechanisms. The only thing different about him was the weapons...KARR gained a Decepticon form as well, which is far different than the form seen at the end of the new season.
As for any new updates in history, there actually isn't that much except that one of KARR's few friends happens to be a certain Decepticon named Nightridge. Other than that he's just been having fun causing trouble, picking fights with KITT and some of the other bots, and taking Chris or KITT's partner hostage when he gets bored XD. He just likes being a thorn in peoples' side.
Yes, my friends, the infamous evil replica is here to stay! >D *cackles like a maniac*
Anything Else?:
There are several things I want to include merely because i think they need to be covered:
1) KARR is bullet proof. His body is made of an advanced molecular shell made of almost nothing but nanomachines that are designed to isolate damage and replicate those areas. Of course there are limitations.
2.) KARR has the Electro Magnetic Pulse wave which can temporarily freeze weapons and disconnect radio frequencies. The range for the EMP is actually fairly limited and usually only set to incoming targets well less than a mile away. The disruptor waves are only effective a little more beyond this range and that's it.
3.) Additionally, KARR has a set of powerful ion boosters on his back for “turbo boost", the mass acceleration move, along with Auxillary ion boosters at his feet. KARR also has large, bat like nanomachine wings in his bot mode.
ALSO, KARR has a lot of weapons worth noting. The most powerful melee weapons he owns is his two large light-saber Chainsaws. They can be summoned in the same way a light-saber from Starwars can, and they are bright yellow. For those that don’t know what light-sabers are, wiki it, but they’re high competition for the famous metal from the marvel universe called Adamantium. Light-sabers are well known to cut through almost anything with pure ease, so these Chainsaws aren’t your ordinary chainsaws that’s for sure. These chainsaws can either be attached to his wrist permanently or have a secondary mode and become detachable. KARR also has a plasma-blaster gun like KITT’s. KARR has the same built in artillery as KITT, and these are located in different parts of each forms:
*Attack mode for the mustang: two gattling guns on the hood, heat seeking rocket launchers on the sides of his doors.
*Aerial attack mode: gattling gun at nose, two larger heat seeking rockets. The second gattling gun is not present in this form.
*Bot form: the two gattling guns and rocket launchers can appear at random by initiating Attack Mode. The rocket launchers, once activated, transform and appear out from slightly above his waist.
[/B][/color]Character's Full Name: Knight Automotive Roving Robot
Biological Name: “ “
Nicknames: KARR
Age: 66 in human years
PB: (Not needed for Transformers)
Species: not originally Decepticon, but he is now
Side in the war: eeeevil
''There is more to them than meets the eye.”
Personality: First off, KARR always hated KITT. He sees KITT as inferior because he was Wilton Knights first creation. Thus KARR is quite the narcissist and selfish bot. He's greedy and loves to fight just for he fun of fighting. He's been destroyed by KITT a couple times and every time he comes back salvaged he gets meaner and crazier. His survival rate has gone up now that he is with the cons and gained new abilities that may surpass KITTs (like with his aerial mode and whatnot), so now he's learned to enjoy life to the fullest, most evil ways he can possibly dream up.
Other than being violent and energetic, KARR has his nutty moments. Over the years he's become far more random, hyper and goofy. Like many humans and bots out there alike, KARR believes that if people don't like all that, it's their problem.
Oddly enough, KARR doesn't randomly get too angry, but he IS impatient. He gets trigger happy a lot and may get really hyper in a fight, especially if he's enjoying it. On his extremely impatient and temperamental days, his spurts of violence can be just as dangerous as his hyper ones. He'll either end up looking like a total idiot or a scary nut-case on the lose. Unless hyper, KARR is often fairly quiet unless he's around beings he likes, like Megatron, Nightridge and Ravage.
KARR doesn't really like any bots other than the Decepticons. Most of everyone else thinks he's crazy and/or fears him. KARR is actually quite easy to work with so the 'Cons got lucky there. However, if KARR finds that he doesn't like something, his programming automatically causes him to rebel and do whatever he wants to do for either the sake of satisfaction, goals and/or PRESERVING himself. His whole entire processor is focused on self preservation. Taking care of others is a secondary if not tertiary (or whatever) priority.
Likes: being as crazy/random, tough and as unique as possible, likes his weapons, seeing KITT suffer, killing humans, explosions, seeing things suffer, techno music, darkness, sarcasm, pain
Dislikes: KITT, seeing another Decepticon get to KITT before he does, Autobots, humans, most techno-organics, overly sensitive, protective and kind beings, kids, and the place where he was created (FLAG’s original location)
Fears: going back to the slammer, that even his power may not be enough, and that someone or something will keep him from destroying KITT,
Your Greatest Strength: KARR is great at a lot of things when it comes to fighting. He can handle long or short ranged combat, air to air combat and air to ground combat. He’s best at melee and air to ground combat, because his aerial mode cannot outdo most jets except maybe a leer jet, which isn’t that fast, all though by using turbo boost, the cobra can break the sound barrier without the typical risk of stalling (we’ll avoid getting into the technical terms unless I’m required to).
Your Greatest Weakness: Personality wise, it is not well known. His greatest weakness in ANY of his modes is a kind of physical one: his double scanner. If the scanner is destroyed, a lot of his primary systems become garbled and particularly nanoskin performance decreases rapidly.
The next greatest weakness for KARR, despite his bullet proof body is the main rotor hub and/or tail rotor of his helicopter mode. However, KARR is well aware of this and often knows how to avoid most potential accidents.
''Fate rarely calls upon us at a moment of our choosing"
Family: KITT and Wilton Knight (even though he despises both)
History: KARR was built before KITT, therefore he was also created by Wilton Knight, and was meant to be Michael Knight's real partner. KARR has always had a nasty grudge against Wilton Knight for shutting him down. He's always seen himself as the superior model.
For a while, Bonnie and Devon succeeded in turning KARR good again, and Michael Knight's adopted daughter Cira Knight became his driver for a couple years. Their partnership grew quite well, and even turned out better than KITT and Michael for a while. However, there had been a glitch in the programs structure, and it never fully rewrote KARR's program. They kept trying to repair the patches and quirks in his systems. They had several close calls during the couple years Cira was KARR's partner, but on the first couple of occasions, she forgave him. FLAG temporarily shut down for a good handful of years, and then, while Dr.Graiman got Knight Industries going and brought back KITT as the KI3T, KARR was again, shut down, locked away. Eventually, a man named Torres aided a shadow-group in bringing KARR back, and at the end of the 2008 series, attempted to shut down KITT.
However, Michael freed KITT's form and reinstalled KITT's program and personality. They fought KARR and rammed into him head on, severely destroying KITTs form. KARR was thought to be destroyed...
Once the autobots and decepticons made their presence, KARR's body was found by one of the most feared Decepticons, Megatron. Megatron took KARR's pieces and what was left of his CPU. They were able to retrieve most of his personality, memories, data, and transformation systems and abilities. Once KARR was re-designed, he once again became KITT's true nemesis, his evil twin. He shared all the same forms and abilities, the same type of nanoskin, and beared the same defense mechanisms. The only thing different about him was the weapons...KARR gained a Decepticon form as well, which is far different than the form seen at the end of the new season.
As for any new updates in history, there actually isn't that much except that one of KARR's few friends happens to be a certain Decepticon named Nightridge. Other than that he's just been having fun causing trouble, picking fights with KITT and some of the other bots, and taking Chris or KITT's partner hostage when he gets bored XD. He just likes being a thorn in peoples' side.
Yes, my friends, the infamous evil replica is here to stay! >D *cackles like a maniac*
Anything Else?:
There are several things I want to include merely because i think they need to be covered:
1) KARR is bullet proof. His body is made of an advanced molecular shell made of almost nothing but nanomachines that are designed to isolate damage and replicate those areas. Of course there are limitations.
2.) KARR has the Electro Magnetic Pulse wave which can temporarily freeze weapons and disconnect radio frequencies. The range for the EMP is actually fairly limited and usually only set to incoming targets well less than a mile away. The disruptor waves are only effective a little more beyond this range and that's it.
3.) Additionally, KARR has a set of powerful ion boosters on his back for “turbo boost", the mass acceleration move, along with Auxillary ion boosters at his feet. KARR also has large, bat like nanomachine wings in his bot mode.
ALSO, KARR has a lot of weapons worth noting. The most powerful melee weapons he owns is his two large light-saber Chainsaws. They can be summoned in the same way a light-saber from Starwars can, and they are bright yellow. For those that don’t know what light-sabers are, wiki it, but they’re high competition for the famous metal from the marvel universe called Adamantium. Light-sabers are well known to cut through almost anything with pure ease, so these Chainsaws aren’t your ordinary chainsaws that’s for sure. These chainsaws can either be attached to his wrist permanently or have a secondary mode and become detachable. KARR also has a plasma-blaster gun like KITT’s. KARR has the same built in artillery as KITT, and these are located in different parts of each forms:
*Attack mode for the mustang: two gattling guns on the hood, heat seeking rocket launchers on the sides of his doors.
*Aerial attack mode: gattling gun at nose, two larger heat seeking rockets. The second gattling gun is not present in this form.
*Bot form: the two gattling guns and rocket launchers can appear at random by initiating Attack Mode. The rocket launchers, once activated, transform and appear out from slightly above his waist.
LASTLY!! KARR's voice actor is PETER CULLEN! So he sounds like a twisted version of Optimus Prime! XD
''The Fallen Shall Rise Again”
Did you read the rules?: Transform and roll out
Custom Title: KITT’s evil twin
RP Sample:
((I’m lazy so I’m just pasting what was on KARR’s old profile))
Out of the corner of his eye, Vash noticed the leader of the trolls hadn't moved much. And before he could think further, he saw it burst into flames and attempt a fatal strike at Ariel before he fell.
Pivoting around swiftly in the snow, with the revolver in hand, Vash immediately took aim. His sharp shooting skills instantly took advantage of the situation. Vash hardly payed attention to the other trolls approaching him, while another set were ready to swing at Wolfwood's unconscious body. He didn't care. He could take care of them next. Vash's sharp green eyes took aim---
"LOOK OUT!" BANG! With a loud clash, the single bullet hit the Axe's center of gravity as it flew threw the air, somewhere just below the base of the large axe. It's path was stopped on a dime, and the axe was hurled to the right, clear away from Ariel immediately before she even moved.